... a valuable concept, not only in sense of mobile/technological infrastructure (cellls, limits and gaps) in a City environment, as Matthew Chalmers defined it on his homepage and here in the context of seamful games, but useful also in additional senses:
the SEAMS in using media, platforms, programs and devices (SEAMS between specific MEDIA FIELDS and DATA CLOUDS),
and the SEAMS in crossing from one SEMANTIC FIELD to another (SEAMS between specific SEMANTIC CLOUDS, discourses ...)
Posted by martin at July 22, 2005 3:50 PM | TrackBack